Slotbound Achievements Guide: 64 Goals and Best Routes
A Slotbound achievements guide from the 26 public Steam stats: the five free early ones, the run-defining goals, and the hardest 4.8 percent clear.
Slotbound ships with 64 achievements, and Steam publicly shows 26 of them with unlock rates. Five are free in the first ten minutes, most of the middle is build discipline, and the last few percent ask for a single run that commits to one family or one unit instead of spreading investment.
Achievements are the cheapest content in a roguelike and the most honest progress tracker, because the unlock rates tell you what the player base actually does. Slotbound's rates are unusually informative: they separate tutorial goals at 100 percent from a Hard-mode single-family boss clear at 4.8 percent, and every number between them describes a specific habit.
The free tier
These unlock on the way to your first clear and require no planning.
| Achievement | Requirement | Rate |
|---|---|---|
| First Victory | Win one battle | 100% |
| Become One | Absorb a unit for the first time | 100% |
| Engraved Power | Give a unit its first imprint | 100% |
| First Clear | Clear one campaign battlefield on any difficulty | 94.1% |
| Pride of the Commons | Win a boss wave with only Normal-grade units | 94% |
| Friends to the End | Keep one unit from the first wave to the end | 83.7% |
Pride of the Commons is the interesting one. Ninety-four percent of players have it, which means the Normal-grade units are not a temporary crutch: they are viable through a boss wave, and a player who chases rarity will unlock this by accident on a run where the legendary never comes.
The build tier
These reward concentration, which is the same thing the absorb system rewards.
| Achievement | Requirement | Rate |
|---|---|---|
| Three Stars | Raise one unit to three stars | 78.1% |
| Flawless | Clear Normal or Hard with no life lost | 67.6% |
| The King's Army | Win with five or more three-star units | 63.1% |
| Four Lines | Four or more winning lines in one spin | 50.2% |
| Baby Boomer | Summon eight or more units in one spin | 16.5% |
| One Against Many | Win a wave five or later with one unit | 15.8% |
The King's Army at 63 percent is more forgiving than it sounds. Five three-star units is a wide late-run army, but the unit cap grows through the run, and a normal clear reaches that width naturally. Baby Boomer and One Against Many are the outliers, because both require a board state you do not get by accident: a huge line count or a deliberately emptied army.
Four Lines and Baby Boomer both come from a single spin. The reliable way to chase them is to fill the board with symbols and use nudges and re-spins to convert near-lines, rather than hoping for a lucky pull.
The timing tier
| Achievement | Requirement | Rate |
|---|---|---|
| Stop the Clock | Clear the campaign in one sitting, no resume, on the clear-time leaderboard | 61.4% |
| Beyond Judgment | Win every judgment wave without losing a unit on Normal or Hard | 46.5% |
| Close Call | Win with one life left | 28.9% |
| Origin Seeker | Buy thirty upgrades | 21.4% |
| God of Nudges | Three or more winning lines from a single nudge | 26.6% |
Stop the Clock is the one that surprises people. The game lets you save mid-run since 0.3.0, and 61 percent of players still finish in one sitting, which says a run is short enough that saving is a convenience rather than a necessity.
Close Call is the opposite of Flawless and it is easier to get by accident than to plan. If you are chasing it, play a run where you refuse healing until the last wave, then heal nothing.
The Hard tier
| Achievement | Requirement | Rate |
|---|---|---|
| Master of the Open Forest | Clear Open Forest on Hard | 41.4% |
| Devourer of All | One unit absorbs units of all six families | 34.9% |
| Master of the Deep Cave | Clear Deep Cave on Hard | 21.7% |
| Master of the Wasteland | Clear Wasteland on Hard | 9.3% |
| Roll of Fate | Use a Fate Stone | 9.0% |
| Faction Bond | Activate faction synergy at its highest tier | 7.9% |
| Perfect Demolition | Remove six or more symbols with a single blast | 7.3% |
| A Legend Appears | Summon a Legendary unit | 6.1% |
| Pure Blood | Defeat the final boss on Hard with single-family units | 4.8% |
Devourer of All is the odd one: it requires one unit to absorb all six families, which is the opposite of the purity that Pure Blood demands. Both are non-trivial because a normal run commits to a family or ignores family entirely, and neither achievement lets you coast.
Perfect Demolition at 7.3 percent tells you the blast tool is underused. Six symbols in one blast is a big clear, and most players never line it up because they spend their board manipulation on nudges instead.
Route recommendations
If you want the most achievements per hour: play Normal, fill the army early, chase board achievements with nudges, and let Pride of the Commons and Friends to the End come naturally.
If you want the Hard tier: clear each battlefield on Normal first, then replay on Hard with a defensive core and a concentrated carry. Push stages in order rather than jumping.
If you want the rarest ones: plan a pure-family run from wave one, take the faction nodes in the upgrade tree, and save the final boss for last. Pure Blood is a run-long commitment, not a final fight.
The campaign stage guide→ covers which battlefields to prioritise, and the Hard mode guide→ covers the build changes.
A note on the hidden achievements
Steam shows 26 of the 64 achievements publicly, which means roughly thirty-eight are hidden or unlisted. Some of those are likely story or campaign milestones, such as Total Conquest and Into the Abyss, and some are probably stage-specific clears. Do not assume the visible list is the whole game: it is the list with public rates.

Sources
Official source: Slotbound on Steam ↗
- Steam achievement stats ↗ for all unlock rates quoted on this page.
- Steam store page ↗ for the feature list and the campaign structure.
- Steam Community hub ↗ for player discussion of hidden achievements.
FAQ
How many achievements does Slotbound have?
Sixty-four. Steam publicly lists 26 with unlock rates; the rest are hidden or unlisted.
Which achievement is the hardest?
Pure Blood, at 4.8 percent: defeat the final boss on Hard using only single-family units.
Are any achievements missable?
Campaign and Hard achievements require a fresh run at that difficulty, but nothing appears to be permanently missable. You can replay battlefields.
What is the fastest achievement to unlock?
First Victory, Become One and Engraved Power all sit at 100 percent and unlock within the first few waves.

