Slotbound Achievements Guide: 64 Goals and Best Routes

A Slotbound achievements guide from the 26 public Steam stats: the five free early ones, the run-defining goals, and the hardest 4.8 percent clear.

Last Updated: 2026-11-14
Quick answer

Slotbound ships with 64 achievements, and Steam publicly shows 26 of them with unlock rates. Five are free in the first ten minutes, most of the middle is build discipline, and the last few percent ask for a single run that commits to one family or one unit instead of spreading investment.

Achievements are the cheapest content in a roguelike and the most honest progress tracker, because the unlock rates tell you what the player base actually does. Slotbound's rates are unusually informative: they separate tutorial goals at 100 percent from a Hard-mode single-family boss clear at 4.8 percent, and every number between them describes a specific habit.

The free tier

These unlock on the way to your first clear and require no planning.

Achievement Requirement Rate
First Victory Win one battle 100%
Become One Absorb a unit for the first time 100%
Engraved Power Give a unit its first imprint 100%
First Clear Clear one campaign battlefield on any difficulty 94.1%
Pride of the Commons Win a boss wave with only Normal-grade units 94%
Friends to the End Keep one unit from the first wave to the end 83.7%

Pride of the Commons is the interesting one. Ninety-four percent of players have it, which means the Normal-grade units are not a temporary crutch: they are viable through a boss wave, and a player who chases rarity will unlock this by accident on a run where the legendary never comes.

The build tier

These reward concentration, which is the same thing the absorb system rewards.

Achievement Requirement Rate
Three Stars Raise one unit to three stars 78.1%
Flawless Clear Normal or Hard with no life lost 67.6%
The King's Army Win with five or more three-star units 63.1%
Four Lines Four or more winning lines in one spin 50.2%
Baby Boomer Summon eight or more units in one spin 16.5%
One Against Many Win a wave five or later with one unit 15.8%

The King's Army at 63 percent is more forgiving than it sounds. Five three-star units is a wide late-run army, but the unit cap grows through the run, and a normal clear reaches that width naturally. Baby Boomer and One Against Many are the outliers, because both require a board state you do not get by accident: a huge line count or a deliberately emptied army.

Board achievements

Four Lines and Baby Boomer both come from a single spin. The reliable way to chase them is to fill the board with symbols and use nudges and re-spins to convert near-lines, rather than hoping for a lucky pull.

The timing tier

Achievement Requirement Rate
Stop the Clock Clear the campaign in one sitting, no resume, on the clear-time leaderboard 61.4%
Beyond Judgment Win every judgment wave without losing a unit on Normal or Hard 46.5%
Close Call Win with one life left 28.9%
Origin Seeker Buy thirty upgrades 21.4%
God of Nudges Three or more winning lines from a single nudge 26.6%

Stop the Clock is the one that surprises people. The game lets you save mid-run since 0.3.0, and 61 percent of players still finish in one sitting, which says a run is short enough that saving is a convenience rather than a necessity.

Close Call is the opposite of Flawless and it is easier to get by accident than to plan. If you are chasing it, play a run where you refuse healing until the last wave, then heal nothing.

The Hard tier

Achievement Requirement Rate
Master of the Open Forest Clear Open Forest on Hard 41.4%
Devourer of All One unit absorbs units of all six families 34.9%
Master of the Deep Cave Clear Deep Cave on Hard 21.7%
Master of the Wasteland Clear Wasteland on Hard 9.3%
Roll of Fate Use a Fate Stone 9.0%
Faction Bond Activate faction synergy at its highest tier 7.9%
Perfect Demolition Remove six or more symbols with a single blast 7.3%
A Legend Appears Summon a Legendary unit 6.1%
Pure Blood Defeat the final boss on Hard with single-family units 4.8%

Devourer of All is the odd one: it requires one unit to absorb all six families, which is the opposite of the purity that Pure Blood demands. Both are non-trivial because a normal run commits to a family or ignores family entirely, and neither achievement lets you coast.

Perfect Demolition at 7.3 percent tells you the blast tool is underused. Six symbols in one blast is a big clear, and most players never line it up because they spend their board manipulation on nudges instead.

Route recommendations

If you want the most achievements per hour: play Normal, fill the army early, chase board achievements with nudges, and let Pride of the Commons and Friends to the End come naturally.

If you want the Hard tier: clear each battlefield on Normal first, then replay on Hard with a defensive core and a concentrated carry. Push stages in order rather than jumping.

If you want the rarest ones: plan a pure-family run from wave one, take the faction nodes in the upgrade tree, and save the final boss for last. Pure Blood is a run-long commitment, not a final fight.

The campaign stage guide→ covers which battlefields to prioritise, and the Hard mode guide→ covers the build changes.

A note on the hidden achievements

Steam shows 26 of the 64 achievements publicly, which means roughly thirty-eight are hidden or unlisted. Some of those are likely story or campaign milestones, such as Total Conquest and Into the Abyss, and some are probably stage-specific clears. Do not assume the visible list is the whole game: it is the list with public rates.

A late-run army clearing a campaign battlefield in Slotbound
A late-run army clearing a campaign battlefield in Slotbound

Sources

Official source: Slotbound on Steam ↗

FAQ

How many achievements does Slotbound have?

Sixty-four. Steam publicly lists 26 with unlock rates; the rest are hidden or unlisted.

Which achievement is the hardest?

Pure Blood, at 4.8 percent: defeat the final boss on Hard using only single-family units.

Are any achievements missable?

Campaign and Hard achievements require a fresh run at that difficulty, but nothing appears to be permanently missable. You can replay battlefields.

What is the fastest achievement to unlock?

First Victory, Become One and Engraved Power all sit at 100 percent and unlock within the first few waves.